Navigate through the labyrinth to obtain the white orb that will transport you to a different dimension, Pandemonium, which is between the realm of the living and the dead.  In this dimension defeated enemies return in a more twisted form.  You will need to put them down one more time to return to the physical realm.  

Each realm is procedurally generated, so each play through is unique.  The physical realm will be more maze like, with more hallways and backtracking as you search for your objective.   Pandemonium will feature shorter hallways and more connected rooms so you can find (and mow down) your enemies quickly.

Credits: 

www.Realm667.com for graphics and SFX (Individuals listed below)

  1. Batandy
  2. Clive Barker
  3. Dreadopp
  4. EttinGrinder
  5.  Salahmander
  6.  MagicWazard
  7. ItsNatureToDie 
  8. neoworm 
  9. Captain Toenail
  10.  Xim
  11.  Ghastly_dragon
  12.  scalliano
  13. Icytux
  14.  Tormentor667

Kenney.NL -  for UI sprites and SFX


StatusReleased
PlatformsHTML5
AuthorShawkwaive
GenreShooter
Made withGodot
TagsFPS, Retro

Comments

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so i would add in a hide mouse when you click back into the window. so when you hit escape, then maximize and click back into the window the mouse stays out and hard to play.

thanks I didn't notice that when I play tested in the browser, maybe because I just fullscreened from the main menu. I think I have code that runs in the levels that checks the mouse capture.mode and flips it if needed  I'll try to upload a fix later tonight if I have time. Thanks for giving it a try!

(1 edit)

This should be fixed now

yeah its better :D

This game doesn't work when run, but u can fix it by editing the game and enabling SharedArrayBuffer  

I double checked the settings and SharedArrayBuffer is enabled. Runs fine in the browser for me. I will do some more investigating tonight. Thanks!